Second Life; World of Warcraft
I can't find it, but I watched part of a news segment last night on CNN that discussed the psychological impact (both negatively and positively) of virtual worlds on people. First discussing Doom, they moved into more current games such as Vice City, and then branched into a 10-15 minute spiel on how Second Life is wonderful for marketing and making money. How one lady went from $35,000/year in real life to $85/year online designing her own clothing line, and a guy was doing six figures/year in online consulting for advertising and marketing agencies. Then they moved into a 2-minute blurb on World of Warcraft and how this couple had met in WoW, and then got married. They then moved back to discuss the financial benefits of Second Life. My wife asked, "So you meet people in that game you play?" (I've been playing WoW since January.) I hope she well understood when I mentioned how hilariously flipped the news segment was. Having played both, I found Second Life to be th